Getting Started With UAssetGUI
UE4 to UE5 Map Migration Guide
An in-depth guide on migrating your map from UE4 to UE5
Reference - FMOD Parameters
Reference document for named parameters in FMOD Events to control ambience, music or stings
Setting up Music Events for Maps
An in-depth guide on setting up event queues to dynamically change the music in your map.
Setting up Audio and Working with QSM for Maps
An in-depth guide on making your map compatible with the Quantum Sound Manager (QSM)
Quick Cook Setup
How to utilise quick cook to speed up game testing iterations.
Map Modding (OUTDATED)
An in-depth guide on how to create maps with custom game modes and add audio, doors, AI, and game assets.
UAsset Automation
An in depth guide on how to automatically edit and parse data from a UAsset file. Useful for quickly updating mods when a new Ready or Not update comes out.
Sound Modding
A guide on how to replace various sound files within the game.