How to upgrade your Map to be compatible with Boiling Point
The Basics
The basics of modding for Ready or Not. Covers extracting game files, the game's file structure, file formats, cooking files, and creating .pak files.
Getting Started with Ready or Not Mapping in UE5
An in-depth guide on getting started with Ready or Not Mapping
UE4SS and Mappings [UE5.3+]
A quick guide on how to setup UE4SS and the Mappings.usmap.
Tools
Tools useful for creating mods.
Batch Files
Various options for batch files to extract games files or to create a .pak file.
Setting up Auto World Data Generation
A Guide on how to prepare your Map for Auto-World Data Generation and Importing it into the Editor
Practical Hacks to Wrangle Unreal Engine's Static Lighting
How to deal with UE5's Lighting
Custom Difficulty for Custom Levels
How to create custom difficulties for custom levels.