The basics of modding for Ready or Not. Covers extracting game files, the game's file structure, file formats, cooking files, and creating .pak files.
Tools useful for creating mods.
Various options for batch files to extract games files or to create a .pak file.
Quick Cook Setup
How to utilize quick cook to speed up game testing iterations.
An in-depth guide on how to create maps with custom game modes and add audio, doors, AI, and game assets.
A general guide on how to edit UAsset files by changing values and adding data.
An in depth guide on how to automatically edit and parse data from a UAsset file. Useful for quickly updating mods when a new Ready or Not update comes out.
A guide on how to replace various sound files within the game.