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Unofficial Modding Guide
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Change Log - Boiling Points

How to upgrade your Map to be compatible with Boiling Point

The Basics

The basics of modding for Ready or Not. Covers extracting game files, the game's file structure, file formats, cooking files, and creating .pak files.

Getting Started with Ready or Not Mapping in UE5

An in-depth guide on getting started with Ready or Not Mapping

UE4SS and Mappings [UE5.3+]

A quick guide on how to setup UE4SS and the Mappings.usmap.

Tools

Tools useful for creating mods.

FAQ

Batch Files

Various options for batch files to extract games files or to create a .pak file.

Setting up Auto World Data Generation

A Guide on how to prepare your Map for Auto-World Data Generation and Importing it into the Editor

Practical Hacks to Wrangle Unreal Engine's Static Lighting

How to deal with UE5's Lighting

Custom Difficulty for Custom Levels

How to create custom difficulties for custom levels.