The basics of modding for Ready or Not. Covers extracting game files, the game's file structure, file formats, cooking files, and creating .pak files.
Tools
Tools useful for creating mods.
Batch Files
Various options for batch files to extract games files or to create a .pak file.
Getting Started with Ready or Not Mapping
An in-depth guide on getting started with Ready or Not Mapping
Quick Cook Setup
How to utilise quick cook to speed up game testing iterations.
Map Modding (OUTDATED)
An in-depth guide on how to create maps with custom game modes and add audio, doors, AI, and game assets.
UAsset Modding
A general guide on how to edit UAsset files by changing values and adding data.
UAsset Automation
An in depth guide on how to automatically edit and parse data from a UAsset file. Useful for quickly updating mods when a new Ready or Not update comes out.