Mappings Download
With the Unreal Engine upgrade to 5.3, you will now need a Mappings.usmap for UAssetGUI and Fmodel to fully function.
You can download a shared version of the Mappings.usmap for Ready Or Not below:
Ready Or Mod Discord
UMG Mappings.usmap
UAssetGUI Import
Ensure UAssetGUI is updated for UE5.3 (Versions 1.0.1.0+)
- Open
Utils > Import mappings...
- Navigate to your downloaded or generated
Mappings.usmap
- Give it a name.
- Happy Modding!
You can find your stored mappings in the config directory,
Help > Open Config Directory...
Or in%localappdata%\UAssetGUI
FModel Import
Ensure FModel is already configured for Ready Or Not and UE5.3
- Open
Settings
- Enable the
Enable Local Mapping File
checkbox - Press the
...
and navigate to your downloaded or generatedMappings.usmap
- Press OK to close the settings, then restart Fmodel.
UE4SS
Install
- Download
UE4SS_v3.0.1.zip
from Github UE4SS Releases - Extract the contents next to the
ReadyOrNot-Win64-Shipping.exe
in
...\Ready Or Not\ReadyOrNot\Binaries\Win64\
Generating Mappings
How to create a new Mappings.usmap
- Open
UE4SS-settings.ini
and change the following:1 2 3 4 5 6
MajorVersion = 5 MinorVersion = 3 ConsoleEnabled = 1 GuiConsoleEnabled = 1 GuiConsoleVisible = 1 GraphicsAPI = dx11
- Start the game, wait to load to menu, switch to the UE4SS window
- Under the
Dumpers
tab pressGenerate .usmap file.....
It should work instantly, but you can confirm on the
Console
tab.
The fileMappings.usmap
should be create next to your .exe- You can close the game now.
If you want to disable UE4SS you can rename dwmapi.dll or remove it’s files.
Otherwise it’s quite handy for enabling the in game console, you may just want to hide the GUI window if your not using it
1 GuiConsoleVisible = 0