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UE4SS and Mappings [UE5.3+]

Mappings Download

With the Unreal Engine upgrade to 5.3, you will now need a Mappings.usmap for UAssetGUI and Fmodel to fully function.
You can download a shared version of the Mappings.usmap for Ready Or Not below:
Ready Or Mod Discord
UMG Mappings.usmap

UAssetGUI Import

Ensure UAssetGUI is updated for UE5.3 (Versions 1.0.1.0+)

  1. Open Utils > Import mappings...
    UassetGUI_Mappings_1
  2. Navigate to your downloaded or generated Mappings.usmap
  3. Give it a name.
    UassetGUI_Mappings_2
  4. Happy Modding!

You can find your stored mappings in the config directory, Help > Open Config Directory...
Or in %localappdata%\UAssetGUI

FModel Import

Ensure FModel is already configured for Ready Or Not and UE5.3

  1. Open Settings
  2. Enable the Enable Local Mapping File checkbox Fmodel_Mapping
  3. Press the ... and navigate to your downloaded or generated Mappings.usmap
  4. Press OK to close the settings, then restart Fmodel.

UE4SS

Install

  1. Download UE4SS_v3.0.1.zip from Github UE4SS Releases
  2. Extract the contents next to the ReadyOrNot-Win64-Shipping.exe in
    ...\Ready Or Not\ReadyOrNot\Binaries\Win64\

Generating Mappings

How to create a new Mappings.usmap

  1. Open UE4SS-settings.ini and change the following:
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    MajorVersion = 5
    MinorVersion = 3
    ConsoleEnabled = 1
    GuiConsoleEnabled = 1
    GuiConsoleVisible = 1
    GraphicsAPI = dx11
    
  2. Start the game, wait to load to menu, switch to the UE4SS window
  3. Under the Dumpers tab press Generate .usmap file.....
  4. It should work instantly, but you can confirm on the Console tab.
    The file Mappings.usmap should be create next to your .exe

  5. You can close the game now.

If you want to disable UE4SS you can rename dwmapi.dll or remove it’s files.
Otherwise it’s quite handy for enabling the in game console, you may just want to hide the GUI window if your not using it

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GuiConsoleVisible = 0
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